Abstract

The article explores the relation between implicit biblical patterns existing in American popular culture and video games. In analyzing a blockbuster video game, Detroit: Become Human developed by Quantic Dream studio in 2018, the text establishes three examples of the representation of a new model of messiahs/prophets in the digital context. The entire narrative revolves around undermining binary oppositions, as between religion and technology, mass culture and high culture, and Christ/Antichrist. To account for this fluidity, the major concept employed to discuss particular aspects of the games’ characters is Beebee’s definition of hybrid-messiahs.

Highlights

  • In creating a framework for an interpretative analysis of video games, critics frequently incorporate tools previously reserved for literary or film studies

  • It comes as no surprise that many authors favor an interdisciplinary, or even an intermediate approach, in particular when discussing the narrative (Atkins 2003; Jones 2008; Sharp 2015)

  • This article is largely inspired by Northop Frye’s (1976) study of romance, which, as the title suggests, the author views as The Secular Scripture

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Summary

Izabela Tomczak

The article explores the relation between biblical archetypes existing in American popular M video games. In analyzing a blockbuster title, Detroit: Become Human developed by Quantic Dream studio in 2018, the text establishes three examples of the representation of a new model of messiahs/ prophets in a digital context. The entire narrative revolves around undermining binary oppositions, as between religion and technology, mass culture and high culture, and Christ/Antichrist. U for this fluidity, the major concept employed to discuss particular aspects of the games’ characters is Beebee’s definition of hybrid messiahs.

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