Abstract
The article explores the relation between implicit biblical patterns existing in American popular culture and video games. In analyzing a blockbuster video game, Detroit: Become Human developed by Quantic Dream studio in 2018, the text establishes three examples of the representation of a new model of messiahs/prophets in the digital context. The entire narrative revolves around undermining binary oppositions, as between religion and technology, mass culture and high culture, and Christ/Antichrist. To account for this fluidity, the major concept employed to discuss particular aspects of the games’ characters is Beebee’s definition of hybrid-messiahs.
Highlights
In creating a framework for an interpretative analysis of video games, critics frequently incorporate tools previously reserved for literary or film studies
It comes as no surprise that many authors favor an interdisciplinary, or even an intermediate approach, in particular when discussing the narrative (Atkins 2003; Jones 2008; Sharp 2015)
This article is largely inspired by Northop Frye’s (1976) study of romance, which, as the title suggests, the author views as The Secular Scripture
Summary
The article explores the relation between biblical archetypes existing in American popular M video games. In analyzing a blockbuster title, Detroit: Become Human developed by Quantic Dream studio in 2018, the text establishes three examples of the representation of a new model of messiahs/ prophets in a digital context. The entire narrative revolves around undermining binary oppositions, as between religion and technology, mass culture and high culture, and Christ/Antichrist. U for this fluidity, the major concept employed to discuss particular aspects of the games’ characters is Beebee’s definition of hybrid messiahs.
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