Abstract
Sketch-based interaction is an intuitive, simple communication method. However, it has several critical aspects, due to difficulties during the interpretation step by the computer side. These mainly derive from the semantic gap between the user's communicative intention and how he/she is able to convey it. The interpretation must also consider the deletion and over-tracing actions. This introduces further ambiguities that make it difficult to interpret the user's communicative intention. To deal with these problems, this paper provides a classification of ambiguities for sketch-based interfaces, based on experimental observations from a group of users. Ambiguities are caused by inaccuracy, approximation of the represented reality, user's indecision and deletion or retracing of parts of the sketch. This paper presents some useful situations to give an overview on ambiguities by considering information strictly related to the user's behaviour, considering spatial and temporal information in the drawing process and the user's intention
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.