Abstract

Interaction design is supposed to investigate al- ternatives, but these alternative designs should not have to be reinvented from scratch. This entails the need for reusability of interaction design knowledge, especially of different (parts of) solutions for similar problems. In particular, the definition of specific interaction design models is a prerequisite for automated generation of graphical user interfaces (GUIs). A useful approach to capture knowledge about (generalized) solutions for common problems in a given context are patterns. So, we propose here interaction design patterns. More precisely, this paper presents alternative interaction design patterns for automated GUI generation with Discourse-based Communication Models. The solutions specified in these patterns are dialogue fragments often occurring in Discourse Models. Our approach allows the interaction designer to investigate alternatives in the design space without having to reinvent them.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.