Abstract
<p style="text-align: justify;"><em>The pattern of learning in the 21st century is marked by the usage of various information and communication technology as the learning media and boundaries of space and time are increasingly fading. Therefore, teachers are demanded to constantly create and innovate to present exciting and fun learning, including Arabic language learning. One of the latest media teachers can use as Arabic language media that has not been widely studied is LingoHut. By applying library research, the researcher thoroughly examines Arabic language learning using LingoHut. The primary data in this research was gathered directly from the website and LingoHut application. At the same time, the other various library sources became secondary data sources. The research result indicates that LingoHut provides five kinds of game-based learning, e.g., flashcards, matching games, tic-tac-toe, concentration game, and listening game. The innovation of game-based Arabic language learning in LingoHut can indeed make students active in teaching-learning. Nevertheless, most learning types only focus on students' ability to remember and memorize. Additionally, the teachers also need to be attentive, noting weaknesses in LingoHut to prepare better and more interesting learning from the App.</em> <em>Ultimately, this research contributes to offering digital Arabic learning media options for teachers in the classroom as well as becoming an independent Arabic learning platform with a wide choice of learning topics.</em></p><br /><span></span>
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.