Abstract
Fast algorithms for pre-filtered anti-aliasing previously operated solely on straight line objects; this work extends the class of objects to include circles and ellipses. The new algorithms do not require floating point, square root, or division operations in the inner loops. When rendering against a constant background, a single inner loop multiapplication operation may also be eliminated. We describe in detail how the technique is applied to rendering an octant of a filled circle using a square area integration filter. We briefly describe the extensions necessary for different types of anti-aliased circles and ellipses. We show how pre-computed filters stored in a lookup table may be implemented.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.