Abstract

The purpose of the article is to demonstrate the relationship between theoretical knowledge and practical implementation in terms of the use of Design Patterns (DPs) and Algorithms in Video Game development (VG). To achieve this goal, an overview was made in the field of VG, looking at VG classifications, standardization and statistics from VGs sales by genre on Entertainment Software Association (ESA). A classification of DPs and algorithms used in game development has been made. The realization of 3 software games in which DP and / or algorithms used in them is presented. They are compared on the basis of: genre, development platform, programming language, DPs and realization algorithms, and the results of the comparison are summarized. Conclusions have been made that prove that DPs and Algorithms find application in VG development.

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