Abstract

The main purpose of this study is to examine the relationship of moral identity and need for cognitive closure with online game addiction in the context of a path model. At the same time, the relationship between moral identity and need for cognitive closure, which are independent variables, was also examined. In addition, it is examined that whether online game addiction differs according to some demographic variables or not. In the study which is using the relational screening model, the research group consisted of a total of 286 participants, 42.7% being male (n = 122) and 57.3% (n = 164) women. In the research, “Online Game Addiction Scale”, “Moral Identity Scale” and “Need for Cognitive Closure Scale-Short Form” were used as data collection tools. Path model, t-Tests and one wayANOVA are the basic statistics in this study. As a result of the research, the positive and low level of moral identity (s = .19, p <.01) on online game addiction, the need for closure (s = -.04, p <.01) turned out to have a negative and low predictive power on online game addiction. It has been revealed that moral identity (s = .07, p <.01) has a positive and low predictive role on the need for closure. The overall effect of moral identity (s = .19, p <.01) is positively associated with online game addiction and the overall effect of the need for closure (s = .08, p <.01) was found to have negative effect on online game addiction. When the findings are examined in general, it can be said that the effect of moral identity and need for cognitive closure on online game addiction is significant. In addition, it can be said that the relationships defined in the hypothesis model are supported.

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