Abstract

A content-based approach to the design of a triangular mesh is presented, and its application to affine motion compensation is investigated. An image is first segmented into moving objects, which are then approximated with polygons. Following this, a triangular mesh is generated within each polygon, thus ensuring that no triangle straddles multiple regions. Translation and affine motion parameters are determined for each triangle, using bi-directional motion estimation. Results for three test sequences demonstrate the advantages offered by the proposed mesh design method, and by the use of affine motion compensation.

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