Abstract

"People watching" is a ubiquitous component of human activities. An important aspect of such activities is the aesthetic experience that arises naturally from seeing how elegant people move their bodies in performing different actions. What makes some body movements look better than others? We examine how the human visual system gives rise to aesthetic experience from observing actions, using "creatures" generated by spatially scrambling locations of a point-light walker's joints. Observers rated how aesthetically pleasing and lifelike creatures were when the trajectories of joints were generated either from an upright walker (thus exhibiting gravitational acceleration) or an inverted walker (thus defying gravity), and were either congruent to the direction of global body displacements or incongruent (as in the moonwalk). Observers gave both higher aesthetic and animacy ratings for creatures with upright compared to inverted trajectories, and congruent compared to incongruent movements. Moreover, after controlling for animacy, aesthetic preferences for causally plausible movements (those in accord with gravity and body displacement) persisted. This systematicity in aesthetic impressions, even in the absence of explicit recognition of the moving agents, suggests an important role of automatic perceptual mechanisms in determining aesthetic experiences.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.