Abstract

AbstractEducational games, particularly those that encourage collaboration with peers and focusing on social and ethical issues, may be powerful in improving retention of human computer interaction (HCI) and human centered data science (HCDS) concepts among young people by providing strong emotional experiences. Further, games have the potential of reaching a wider and more diverse population than formal education. We draw upon prior experience with improving diversity in science, technology, engineering, and mathematics (STEM) as well as experience building and deploying HCDS games to suggest novel uses of gaming to increase the retention of concepts in HCI and data science among diverse learners.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.