Abstract

Computer graphics are implemented in a variety of fields, such as digital art, education and training, entertainment, and user interface design. They are a vital tool for human-computer communication. Computer graphics enable people to efficiently communicate abstract thoughts and concepts in the digital sphere through visual representation. The idea of ray tracing is fundamental to this field; it is a rendering technique that is widely used in real-time and non-real-time applications, particularly in video games, television, and movies. This article offers a thorough analysis of ray tracing, covering its fundamental ideas, rendering techniques, and crucial role in the production of video games. It also explores the recently developed field of neural ray tracing, demonstrating how it may be used to further enhance computer graphics. Keywords – Ray Tracing, Rendering, Fundamentals, Computer Graphics, Neural Ray Tracing, Pipeline.

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