Abstract

ABSTRACTApplication of computer graphics to tactical displays should not default to simplistic expectations or to clever uses of color. Under the sponsorship of the Aegis shipbuilding project we have defined a method of applying advanced graphics techniques to command displays that asks “What is the display to do?” rather than “What color shall be make it?” The target display is the Aegis display system tactical plot, or track picture. This display has evolved to include graphic elements representing the environment, combat system capabilities, and battle plans. If these elements are all needed in the same display the resulting picture has the potential for great complexity. This paper provides a method for designing uncluttered displays that contain the needed amounts of data. The method develops displays from primary system requirements and includes a computer program (a rule‐based system) that assigns hardware attributes (including gray scale, color, and area fill) to components of the picture (display elements). The resultant display is data intensive but not overwhelmingly complex.

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