Abstract
The educational potential of management simulation games (MSGs) is substantial. MSGs are an improvement above prior methods of teaching. Independent work, innovative thinking, readiness to make choices, and independence from others are encouraged, as is a more positive attitude toward learning and a more involved interaction between students. Incorporating MSG into the classroom is a great way to give students a taste of the world of business while benefiting from the tried-and-true ways of instructing in most schools. As a result of their adaptability, MSGs may be used for scenario analysis, where the effects of various actions on a company's operations can be studied. MSGs are also used for talent finding and internal training. On the other hand, MSGs are a hub where teams may work together to build up what-if scenarios for their company's future growth in response to internal and external factors. However, the usage of MSGs is still not widespread. A primary survey on a multi-national sample of higher educators has been conducted to investigate the reasons for the gap. The structural equation model has been used to test the impact of several latent variables on the intention to use and actual usage of MSGs in teaching at higher educational institutions in business and economy within both the technology acceptance model (TAM) and technology-organization-environment framework (TOE).
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