Abstract

Physical interactions within virtual environments are often limited to visual information within a restricted workspace. A new system exploiting a cable-driven parallel robot to combine visual and haptic information related to environmental physical constraints (e.g. shelving, object weight) was developed. The aim of this study was to evaluate the impact on user movement patterns of adding haptic feedback in a virtual environment with this robot. Twelve healthy participants executed a manual handling task under three conditions: 1) in a virtual environment with haptic feedback; 2) in a virtual environment without haptic feedback; 3) in a real physical environment. Temporal parameters (movement time, peak velocity, movement smoothness, time to maximum flexion, time to peak wrist velocity) and spatial parameters of movement (maximum trunk flexion, range of motion of the trunk, length of the trajectory, index of curvature and maximum clearance from the shelf) were analysed during the reaching, lowering and lifting phases. Our results suggest that adding haptic feedback improves spatial parameters of movement to better respect the environmental constraints. However, the visual information presented in the virtual environment through the head mounted display appears to have an impact on temporal parameters of movement leading to greater movement time. Taken together, our results suggest that a cable-driven robot can be a promising device to provide a more ecological context during complex tasks in virtual reality.

Highlights

  • V IRTUAL Reality (VR) is a computer-based technology that provides a virtual environment (VE) in which a person can interact in real-time via multiple sensory channels [1]

  • Average group data are presented in Table I. 1) Temporal Parameters: There was a main effect of condition on time to reach the crate (P < 0.01) and peak velocity (P < 0.01)

  • The aim of this study was to assess the impact on user movement of adding haptic feedback using a cable-driven robot during a manual handling task in a VE

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Summary

Introduction

V IRTUAL Reality (VR) is a computer-based technology that provides a virtual environment (VE) in which a person can interact in real-time via multiple sensory channels [1]. Haptic systems involving robots to provide tactile or interaction forces between the user and the predominantly visual VE has potential as a major development for VR-based rehabilitation [7]. General performance within VEs involving the manipulation of objects with haptic feedback, have shown shorter times to complete tasks [14]. Both spatial and temporal kinematics for reaching, grasping and transporting a ball in the presence of haptic feedback have been shown to be similar to those obtained in a physical environment [15]. Haptic devices can improve the quality of sensory feedback within the VE and affect one’s movement patterns for a given task

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