Abstract

Antialiasing is still a challenge in real-time computer graphics. In this paper we present a real-time selective antialiasing solution that builds upon our experience. We investigated existing approaches to real-time antialiasing and finally found a new simpler solution. Our new idea is to use the z-buffer directly for extracting visible edges information. Method presented here can be used to improve image quality in graphics accelerators but also applications such as real-time ray tracing.

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