Abstract

A physically based modeling method that uses adaptive-size meshes to model surfaces of rigid and nonrigid objects is presented. The initial model uses an a priori determined mesh size. However, the mesh size increases or decreases dynamically during surface reconstruction to locate nodes near surface areas of interest (like high curvature points) and to optimize the fitting error. Further, presented with multiple 3-D data frames, the mesh size varies as the data surface undergoes nonrigid motion. This model is used to reconstruct 3-D surfaces, analyze the nonrigid motion, track the corresponding points in nonrigid motion, and create graphic animation and visualization. The method was tested on real range data, on simulated nonrigid motion, and on real data for the left ventricular motion.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.