Abstract

Mathematical morphology can be used to extract a shape-size distribution called pattern spectrum (PS) with texture description purposes. However, the structuring element (SE) used to compute it does not vary along the image; and therefore it does not capture its geometrical variations. The author-s proposal consists of computing an SE at each pixel whose size and shape varies with two distance criterions: an Geodesic distance and a Euclidean distance, in order to fit the texture as well as possible. Combining the Geodesic and the Euclidean descriptors as just one descriptor, the classification results of several textures from the VisTex and Brodatz database show that this approach outperforms the classical PS, the Geodesic and the Euclidean descriptors separately and, in contrast with other adaptive methods, it does not require previous training.

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