Abstract

Deep Reinforcement Learning applications are growing due to their capability of teaching the agent any task autonomously and generalizing the learning. However, this comes at the cost of a large number of samples and interactions with the environment. Moreover, the robustness of learned policies is usually achieved by a tedious tuning of hyper-parameters and reward functions. In order to address this issue, this paper proposes an evolutionary RL algorithm for the adaptive optimization of hyper-parameters. The policy is trained using an on-policy algorithm, Proximal Policy Optimization (PPO), coupled with an evolutionary algorithm. The achieved results demonstrate an improvement in the sample efficiency of the RL training on a robotic grasping task. In particular, the learning is improved with respect to the baseline case of a non-evolutionary agent. The evolutionary agent needs 60\\documentclass[12pt]{minimal} \\usepackage{amsmath} \\usepackage{wasysym} \\usepackage{amsfonts} \\usepackage{amssymb} \\usepackage{amsbsy} \\usepackage{mathrsfs} \\usepackage{upgreek} \\setlength{\\oddsidemargin}{-69pt} \\begin{document}$$60$$\\end{document}% fewer samples to completely learn the grasping task, enabled by the adaptive transfer of knowledge between the agents through the evolutionary algorithm. The proposed approach also demonstrates the possibility of updating reward parameters during training, potentially providing a general approach to creating reward functions.

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