Abstract

This paper proposes an adaptive Kalman filter (AKF) to improve the performance of a vision-based human machine interface (HMI) applied to a video game. The HMI identifies head gestures and decodes them into corresponding commands. Face detection and feature tracking algorithms are used to detect optical flow produced by head gestures. Such approaches often fail due to changes in head posture, occlusion and varying illumination. The adaptive Kalman filter is applied to estimate motion information and reduce the effect of missing frames in a real-time application. Failure in head gesture tracking eventually leads to malfunctioning game control, reducing the scores achieved, so the performance of the proposed vision-based HMI is examined using a game scoring mechanism. The experimental results show that the proposed interface has a good response time, and the adaptive Kalman filter improves the game scores by ten percent.

Highlights

  • People with motor infirmity or lack of full control of their upper limbs have problems working with physical user interfaces, such as gamepads or joysticks

  • This section will evaluate the performance of the proposed vision-based human machine interface (HMI) based on video game, the X and Y axis of the gamepad are assigned to move the car towards the left and right, and the games

  • This paper examines the performance of a vision-based HMI applied to playing video games

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Summary

Introduction

People with motor infirmity or lack of full control of their upper limbs have problems working with physical user interfaces, such as gamepads or joysticks They need an intuitive and hands-free human machine interface (HMI) to work with computer systems. This problem is escalated for pupils with cerebral palsy (CP), encephalitis or upper limb disabilities in using the controller of video games such as the Xbox [1]. A vision-based human machine interface (VHMI) applies computer vision techniques to detect head gestures and render game commands It could be used as an alternative to a physical gamepad and provides hands-free HMI to interact with video games without massive upper limb motions. This helps people with motor disability to interact with the game using head gestures [1,2,3]

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