Abstract

This paper presents the adaptive behavior control model of non player character. The model is based on the theory of control systems and the theory of discrete interval type-2 fuzzy sets and systems. Dynamic changes of the structure of fuzzy rule base with taking into account cognitive parameters of player are executed in the model in on-line mode. It allows to individualize gameplay and to provide interactive interaction of player and NPC. Cognitive parameters of player (gestures, facial expressions, emotions) are determined on basis on the Kinect output data. The quality of dynamic changes of structure of the model (self-organization) is controlled by criteria of videogame enjoyment.

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