Abstract

This study aimed to adapt the 27-item form known as the “Internet Gaming Disorder Scale” to Turkish culture. The sample group consists of 664 middle school, high school, and university students. In addition to the Personal Information Form and the Internet Gaming Disorder Scale (IGDS-27), the Digital Game Addiction Scale (DGAS) was used for scale validity procedures. The value obtained as a result of splitting the test in half operations within the scope of reliability analysis was found to be .88, while the alpha internal consistency coefficient was found to be .94. The correlation between IGDS and DGAS was found to be.78, and the test-retest results were found to be .93. Exploratory (EFA) and confirmatory factor (CFA) analyses were performed to assess the construct validity of the scale. As a result of EFA, a 9-factor structure explaining 76.65% of the total variance was observed. On the other hand, CFA results indicate that the model is consistent with the data. The results of this study demonstrate the validity and reliability of the psychometric properties of IDGS-27 as a measurement tool for assessing internet gaming disorder in Turkish culture.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.