Abstract

<p class="0abstract"><span lang="EN-US">We examine the major technical problems that students experience in authentic scientific inquiry and propose an Arduino-based device, adapting the Internet of Things technology, which is designed for the school science in order to solve those technical problems. Three major technical problems as follows: First, it is difficult to have a variety of measuring tools which may satisfy the needs of students. Second, it is hard to equip students with tools befitting the complex inquiry procedures which students develop on their own. Lastly, there exists a problem in which a particular group(s) of students take advantage of their competence in technology and have a monopoly in the process of data analysis. Physical computing and the IoT technology can provide solutions to these problems. Development boards like Arduino and Raspberry Pi can be purchased at affordable prices, which allows for measuring devices to be made at low cost by connecting sensors to those boards. Utilizing these development boards may also lead to the possibility to optimize measuring methods or procedures for inquiries of each student. By transmitting the measured data to the IoT Platform, students can have an equal access to the data and analyze it easily. We also investigate technologies used in IoT-applied physical computing including development boards, IoT platforms, and telecommunications technologies. Lastly, as an example of inquiry that adapts physical computing and IoT, we introduce the case of transferring data, measured by a temperature/humidity sensor connected to a development board, to the IoT Platform and visualizing them.</span></p><div id="dicLayer" style="display: none;"> </div><div id="dicRawData" style="display: none;"> </div><div id="dicLayerLoader"> </div>

Highlights

  • With rapid development in technology, our lives have become more connected to scientific technology than ever, and it is almost impossible to think about our lives without technology

  • We find the major technical obstacles students face in authentic inquiry and propose a new inquiry tool based on Arduino adopting the Internet of Things (IoT) designed for scientific inquiry by students

  • Przybylla pointed out that ideas for physical computing projects are presented at academic conferences and many teachers express their interest in physical computing at training workshops, it turns out that theoretical and / or practical knowledge about physical computing has not been properly disseminated to teachers.[11]

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Summary

Introduction

With rapid development in technology, our lives have become more connected to scientific technology than ever, and it is almost impossible to think about our lives without technology. One of the important goals of science education is to improve students' scientific reasoning.[1]–[3] In order to accomplish the goal, schools encourage students to participate in a scientific inquiry like observation and/or experiment.[4] Scientific inquiry, which refers to a range of activities from collection and analysis of data to establishment of arguments based on evidences, helps students gain scientific knowledges and develop high-order thinking skills. Here, refers to scientific activities carried out by students who develop their own research questions and invent complex procedures to address questions of interest.[4] It is difficult for students to generate research questions themselves as well as to invent complex procedures in order to answer their questions. We find the major technical obstacles students face in authentic inquiry and propose a new inquiry tool based on Arduino adopting the Internet of Things (IoT) designed for scientific inquiry by students

Technical Limitation in Authentic Inquiry
Physical Computing for Authentic Inquiry
Internet of Things for Authentic Inquiry
Design
Development boards
IoT platforms
Telecommunication
Implementation
Wiring and coding
Installation of ThingsBoard
Analysis of data in ThingsBoard
Additional Considerations
Associated Content
10 References
Full Text
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