Abstract

The integration of actuators into wearables to support haptic output and shape change provides an alternative to overused modalities like audio and video that allows a tighter coupling of feedback to body parts. Adopting a research-through-design approach, we report on six design explorations on how actuated clothing can support users to learn a movement skill, e.g. for sports or for the purposes of rehabilitation. Our exploration of actuation in wearables focuses on the aesthetics of form and of interaction, especially in relation to expressiveness and supporting how the user relates to other individuals. In this article, we discuss challenges and design potentials related to user experience and aesthetics of actuating wearables in this context.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.