Abstract

Mobile computing offers potential opportunities for students' learning. It is important to have an operational understanding of the context in developing a user interface that is both useful and flexible. The author believes that the complexity of the relationships involved can be analysed using activity theory. Activity theory, as a social and cultural psychological theory, can be used to design a mobile learning environment. This paper presents the use of activity theory as a framework for describing the components of an activity system for the design of a context-aware mobile learning application.

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