Abstract
A growing body of work has demonstrated the importance of ongoing oscillatory neural activity in sensory processing and the generation of sensorimotor behaviors. It has been shown, for several different brain areas, that sensory-evoked neural oscillations are generated from the modulation by sensory inputs of inherent self-sustained neural activity (SSA). This letter contributes to that strand of research by introducing a methodology to investigate how much of the sensory-evoked oscillatory activity is generated by SSA and how much is generated by sensory inputs within the context of sensorimotor behavior in a computational model. We develop an abstract model consisting of a network of three Kuramoto oscillators controlling the behavior of a simulated agent performing a categorical perception task. The effects of sensory inputs and SSAs on sensory-evoked oscillations are quantified by the cross product of velocity vectors in the phase space of the network under different conditions (disconnected without input, connected without input, and connected with input). We found that while the agent is carrying out the task, sensory-evoked activity is predominantly generated by SSA (93.10%) with much less influence from sensory inputs (6.90%). Furthermore, the influence of sensory inputs can be reduced by 10.4% (from 6.90% to 6.18%) with a decay in the agent's performance of only 2%. A dynamical analysis shows how sensory-evoked oscillations are generated from a dynamic coupling between the level of sensitivity of the network and the intensity of the input signals. This work may suggest interesting directions for neurophysiological experiments investigating how self-sustained neural activity influences sensory input processing, and ultimately affects behavior.
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