Abstract

BackgroundThe popularity of active video games (AVGs) has skyrocketed over the last decade. However, research suggests that the most popular AVGs, which rely on synchronous integration between players’ activity and game features, fail to promote physical activity outside of the game or for extended periods of engagement. This limitation has led researchers to consider AVGs that involve asynchronous integration of players’ ongoing physical activity with game features. Rather than build an AVG de novo, we selected an established sedentary video game uniquely well suited for the incorporation of asynchronous activity: online fantasy sports.ObjectiveThe primary aim of this study was to explore the feasibility of a new asynchronous AVG—active fantasy sports—designed to promote physical activity.MethodsWe conducted two pilot studies of an active fantasy sports game designed to promote physical activity. Participants wore a low cost triaxial accelerometer and participated in an online fantasy baseball (Study 1, n=9, 13-weeks) or fantasy basketball (Study 2, n=10, 17-weeks) league. Privileges within the game were made contingent on meeting weekly physical activity goals (eg, averaging 10,000 steps/day).ResultsAcross the two studies, the feasibility of integrating physical activity contingent features and privileges into online fantasy sports games was supported. Participants found the active fantasy sports game enjoyable, as or more enjoyable than traditional (sedentary) online fantasy sports (Study 1: t 8=4.43, P<.01; Study 2: t 9=2.09, P=.07). Participants in Study 1 increased their average steps/day, t 8=2.63, P<.05, while participants in Study 2 maintained (ie, did not change) their activity, t 9=1.57, P=.15). In postassessment interviews, social support within the game was cited as a key motivating factor for increasing physical activity.ConclusionsPreliminary evidence supports potential for the active fantasy sports system as a sustainable and scalable intervention for promoting adult physical activity.

Highlights

  • BackgroundTraditional video games have been sedentary in nature, requiring small hand or thumb movements and very little physical exertion

  • For a number of reasons, we hypothesized that online fantasy sports, a traditionally sedentary online game, might represent a gaming platform uniquely well suited to supporting a scalable, sustainable active video game Self-determination theory (SDT) (AVG) for increasing physical activity

  • For the sake of parsimony, we focused exclusively on steps taken and set weekly goals based on average steps/day

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Summary

Background

Traditional video games have been sedentary in nature, requiring small hand or thumb movements and very little physical exertion. For a number of reasons, we hypothesized that online fantasy sports, a traditionally sedentary online game, might represent a gaming platform uniquely well suited to supporting a scalable, sustainable AVG for increasing physical activity. Popularity and sustained motivation may be related to the ample opportunities for experiencing psychological need satisfaction afforded while playing traditional fantasy sports games. This platform provides game players with many options for customizing their teams in ways that can reflect their identities (e.g., selecting athletes for reasons that include their personalities, shared cultural, or regional affiliations), thereby supporting autonomy need satisfaction; this platform facilitates finding leagues that include skilled opponents, thereby http://games.jmir.org/2014/2/e13/. An exploratory aim of this research tested whether participants increased their physical activity while playing the game, as objectively assessed by accelerometers

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