Abstract

A number of studies have shown that training on action video games improves various aspects of visual cognition including selective attention and inhibitory control. Here, we demonstrate that action video game play can also reduce the Simon Effect, and, hence, may have the potential to improve response selection during the planning and execution of goal-directed action. Non-game-players were randomly assigned to one of four groups; two trained on a first-person-shooter game (Call of Duty) on either Microsoft Xbox or Nintendo DS, one trained on a visual training game for Nintendo DS, and a control group who received no training. Response times were used to contrast performance before and after training on a behavioral assay designed to manipulate stimulus-response compatibility (the Simon Task). The results revealed significantly faster response times and a reduced cost of stimulus-response incompatibility in the groups trained on the first-person-shooter game. No benefit of training was observed in the control group or the group trained on the visual training game. These findings are consistent with previous evidence that action game play elicits plastic changes in the neural circuits that serve attentional control, and suggest training may facilitate goal-directed action by improving players' ability to resolve conflict during response selection and execution.

Highlights

  • In recent years, a body of literature has emerged concerning the positive effects of action video game training on perception and cognition

  • We found a modest effect of action video game training on response selection and execution using the Simon Test

  • The results reveal a reliable reduction in response times (RTs) after 10 days of training and a decrease in the size of the Simon Effect among participants trained on Call of Duty for both the Xbox and Nintendo DS

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Summary

Introduction

A body of literature has emerged concerning the positive effects of action video game training on perception and cognition. Game play decreases the attentional blink (Green & Bavelier, 2003), increases search efficiency (Wu & Spence, 2013), and decreases attentional capture by task-irrelevant distractors (Chisholm, Hickey, Thweeuwes, & Kingstone, 2010). These improvements have been observed in non-game players who have undergone as little as 10 hours’ training, indicating rapid changes in perceptual sensitivity and attentional control that generalize from game play to laboratory and real-world tasks (see Bavelier, Green, Pouget, and Schrater (2012) and Spence and Feng (2010) for reviews). Few studies have directly examined the effects of action game play on motor response and selection

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