Abstract

Numerous studies have shown that action video game players (VGPs) differ from non-video game players (NVGPs) in various cognitive tasks. However, it has not been suggested that greater inhibitory efficiency may play a role in creating these differences. Previous experiments tried to investigate this issue. They found that no significant inhibition of return (IOR) difference between VGPs and NVGPs when using the easier detection task. This experiment tested the hypothesis that VGPs show a different IOR in the more difficult discrimination task. When we used the discrimination task, we found significant IOR difference between VGPs and NVGPs.

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