Abstract

In modern years large extent of the work has been carried out to recognize human actions perhaps because of its wide range of applications in the field of surveillance, human-machine interaction and video analysis. Several methods were proposed by researchers to resolve action recognition challenges such as variations in viewpoints, occlusion, cluttered backgrounds and camera motion. To address these challenges, we propose a novel method comprise of features extraction using histogram of oriented gradients (HOG), and their classification using k-nearest neighbor (k-NN) and support vector machine (SVM). Six different experimentations were carried out on the basis of hybrid combinations of feature extractors and classifiers. Two gold standard datasets; KTH and Weizmann were used for training and testing purpose. The quantitative parameters such as recognition accuracy, training time and prediction speed were used for evaluation. To validate the applicability of proposed algorithm, its performance has been compared with spatio-temporal interest points (STIP) technique which was proposed as state of art method in the domain.

Highlights

  • Human action recognition has become key interest for researchers due its wide set of applications in the field of surveillance, controlling and video analysis

  • In this paper we propose action recognition methods based on spatio-temporal interest points (STIP) and histogram of oriented gradients (HOG) which are described in section II and III respectively

  • The performance of algorithms has been measured on the basis of four major parameters; Recognition Accuracy, Feature extraction time, Training time and Prediction speed which are referred as testing time

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Summary

Introduction

Human action recognition has become key interest for researchers due its wide set of applications in the field of surveillance, controlling and video analysis. Controlling majorly involves human-machine interaction where the action based controlling of devices can be observed. Many computer applications such as media player, games are controlled by actions; even the computer peripherals such as mouse and keyboard can be controlled using actions. Action recognition is the ability of system to identify actions executed by human on the basis of training given that is knowledge based. Accuracy of such system more depends on type of dataset used during training of classifier. The proposed methodologies were tested on KTH and Weizmann datasets whose details are specified in section V whereas last section VI focuses on results obtained

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