Abstract

The effectiveness of two training methods was investigated in the training of a complex perceptual-motor skill. Subjects learned how to play a computer controlled video-game. In adaptive training, pacing of the game elements was the adaptive variable. In the part training condition subjects received training in four subtasks which were designed to train specific elements of the skill necessary for the performance of the task. A comparison of training time as well as performance at fixed time points against a control group indicated that the training manipulations were effective. The part training method was clearly the best. The adaptive training method yielded mixed results. However, some support for the effectiveness of the method was observed. The results are discussed in terms of the principles for design of training devices and programs.

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