Abstract

Experimental measurements conducted in a full-scale artificial village show that complex signatures are formed by multiple reflections and diffractions from buildings along the propagation path. A two-dimensional finite difference time domain (FDTD) simulation running on a personal computer allows this wave interaction to be studied in detail. Time reversal processing to locate a sound source in an urban area is investigated using this simulation method. The results demonstrate that as few as three non-line-of-sight sensors are sufficient to determine the source location, and that errors on the order of a meter in the building or sensor locations still allow the correct source location to be determined. [Work supported by U.S. Army.]

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