Abstract

Multimedia is usually defined as the combination of text, graphics, full-motion video, and sound into an integrated application. The final frontier, sound, which includes general-purpose audio, music, and speech, is an integral, but often neglected, component of the field. Traditionally, the audio and the image research communities have developed independently, and almost in perfect isolation one with another. Even though there exist many important audio conferences and societies, general venues such as the ACM Multimedia Conference still attract relatively low participation from the audio and music community. Our goal is to set a new trend of active contribution by the audio and music community through the initiating of a workshop on Audio and Music Computing for Multimedia (AMCMM), specifically targeted to researchers in this community.

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