Abstract

We present some new idea to implement shadow modeling which is an important process for simulation of fringe projection system: The dot product between normal vector of object’s surface and vector that connecting projector lens centre and point on object’s surface, and the dot product between normal vector of object’s surface and vector that connecting camera lens centre and point on object’s surface are used to model the shadow on object’s surface. Our algorithm do not need to implement the calculation of the silhouettes of the occluders. Simulation result validates that the accuracy of our shadow modeling algorithm is same as shadow volumes algorithm, but our algorithm runs faster than shadow volumes algorithm.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.