Abstract
We present some new idea to implement shadow modeling which is an important process for simulation of fringe projection system: The dot product between normal vector of object’s surface and vector that connecting projector lens centre and point on object’s surface, and the dot product between normal vector of object’s surface and vector that connecting camera lens centre and point on object’s surface are used to model the shadow on object’s surface. Our algorithm do not need to implement the calculation of the silhouettes of the occluders. Simulation result validates that the accuracy of our shadow modeling algorithm is same as shadow volumes algorithm, but our algorithm runs faster than shadow volumes algorithm.
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