Abstract

The present study aims to identify the accuracy of the NBN23® system, an indoor tracking system based on radio-frequency and standard Bluetooth Low Energy channels. Twelve capture tags were attached to a custom cart with fixed distances of 0.5, 1.0, 1.5, and 1.8 m. The cart was pushed along a predetermined course following the lines of a standard dimensions Basketball court. The course was performed at low speed (<10.0 km/h), medium speed (>10.0 km/h and <20.0 km/h) and high speed (>20.0 km/h). Root mean square error (RMSE) and percentage of variance accounted for (%VAF) were used as accuracy measures. The obtained data showed acceptable accuracy results for both RMSE and %VAF, despite the expected degree of error in position measurement at higher speeds. The RMSE for all the distances and velocities presented an average absolute error of 0.30 ± 0.13 cm with 90.61 ± 8.34 of %VAF, in line with most available systems, and considered acceptable for indoor sports. The processing of data with filter correction seemed to reduce the noise and promote a lower relative error, increasing the %VAF for each measured distance. Research using positional-derived variables in Basketball is still very scarce; thus, this independent test of the NBN23® tracking system provides accuracy details and opens up opportunities to develop new performance indicators that help to optimize training adaptations and performance.

Highlights

  • Team sports are very complex to describe, because players perform under a very wide range of environmental information, requiring constant decision making in stressful scenarios [1]

  • This study aims to identify the accuracy of the NBN23® system, an indoor tracking system based on standard

  • This study aimed to identify the accuracy of the NBN23® indoor tracking system, using a cart with tags positioned at known distances

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Summary

Introduction

Team sports are very complex to describe, because players perform under a very wide range of environmental information, requiring constant decision making in stressful scenarios [1]. Dynamic behavior under these circumstances is modelled by the ability to identify, interpret, and even predict the actions of teammates and opponents [2]. In this sense, data collection using video and computer tracking systems can be used to generate critical information about movement patterns, allowing in-depth analyses of locomotion [3,4]

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