Abstract

One of the recent challenges faced by High-Performance Computing (HPC) is how to apply Field-Programmable Gate Array (FPGA) technology to accelerate a next-generation supercomputer as an efficient method of achieving high performance and low power consumption. Graphics Processing Unit (GPU) is the most commonly used accelerator for HPC supported by regularly executed high degree of parallel operations which causes performance bottleneck in some cases. On the other hand, there are great opportunities to flexibly and efficiently utilize FPGAs in logic circuits to fit various computing situations. However, it is not easy for application developers to implement FPGA logic circuits for their applications and algorithms, which generally require complicated hardware logic descriptions. Because of the progress made in the FPGA development environment in recent years, the High-Level Synthesis (HLS) development environment using the OpenCL language has become popular. Based on our experience describing kernels using OpenCL, we found that a more aggressive programming strategy is necessary to realize true high performance based on a codesign concept to implement the necessary features and operations to fit the target application in an FPGA design. In this paper, we optimize the Authentic Radiation Transfer (ART) method on an FPGA using OpenCL. We also discuss a method to parallelize its computation in an FPGA and a method to optimize the OpenCL code on FPGAs. Using a codesigned method for the optimized programming of a specific application with OpenCL for an FPGA, we achieved a performance that is 6.9 times faster than that of a CPU implementation using OpenMP, and almost the same performance as a GPU implementation using CUDA. The ART code should work on a larger configuration with multiple FPGAs requiring interconnections between them. Considering the current advanced FPGAs with interconnection features, we believe that their parallelized implementation with multiple FPGAs will achieve a higher performance than GPU.

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