Abstract

In this paper, the graphic processing unit (GPU) parallel computing of dissipative particle dynamics (DPD) based on compute unified device architecture is carried out. Some issues involved, such as thread mapping, parallel cell-list array updating, generating pseudo-random number on GPU, memory access optimization and loading balancing are discussed in detail. Furthermore, Poiseuille flow and suddenly contracting and expanding flow are simulated to verify the correctness of GPU parallel computing. The results of GPU parallel computing of DPD show that the speedup ratio is about 20 times compared with central processing unit serial computing.

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