Abstract

The article deals with the issue of improving the quality of education at the university through the use of gamification methods in the process of teaching mathematical disciplines. The principles of gaming activity, its structural components, cases of gamification application are highlighted, the classification of games is given, pedagogic conditions are formulated, as well as a number of requirements for conducting a didactic game. The article presents the authors’ educational and methodological kit of the game, tested on students of the training direction of Tourism at Kostroma State University.

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