Abstract
This is an interview study of Eldin, a 14-year-old Bosnian boy living in Sweden since the age of six. The aim is to investigate how Eldin became a gamer and how he, strongly motivated, learned foreign/second (L2) English mainly through self-access gameplay. Using language learning motivation theories, Dörnyei’s (2005, 2009) L2 Motivational Self System and Dweck’s (2006) concept of mindsets, the questions are: (i) By whom and at what age was the learner introduced to video games?, (ii) What was it about the games that kept the learner motivated for two years before he started to play ‘for real’?, and (iii) How does the learner himself describe his process of language learning? Data consist of an in-depth interview and three university-level vocabulary/multiple-choice tests measuring English proficiency. Guided by the questions, interview data were analyzed qualitatively. Eldin’s mindset seems to favor naturalistic language learning, matching his interest in gaming. Experiences of having fun and daring to use ‘trial-and-error’ in gaming have contributed to his English proficiency, which is equivalent to a passing grade at second-semester university level. Elements of gaming (in particular, competition, stories, and escapism) appeal to Eldin, thereby indirectly contributing to his successful learning of English.
Highlights
He claims having spent around two-three years as an observer of games before he started to play ‘for real’. With these claims as a background, the following research questions are asked: (1) By whom and at what age was the learner introduced to video games? (2) What was it about the games that kept the learner motivated for two years before he started to play ‘for real’? (3) How does the learner himself describe his process of language learning?
With regard to research question 1, “By whom and at what age was the learner introduced to video games?”, Eldin revealed that it was his parents who first introduced him to video games when he was around seven
They had given him an Xbox with the game Halo, an alien science fiction first-person shooter game. Eldin claimed that his parents told him that they did not think he would be affected in a bad way by playing video games, adding that they did not think he would become aggressive or start using bad language
Summary
Ibrahimović’s approach to learning languages accords well with the present study: an interview study about an exceptionally motivated 14-year-old boy who learned English by self-accessing Halo and World of Warcraft. Research Questions The present interview study involves a young learner who claims to have learned most of his English outside of school through playing video games.
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