Abstract

Shooting has become a very popular sport since the Olympic Games of 1996. However, researches have consistently shown that there are several problems related to materials used for the practice of this sport, mainly, the use of artificial targets (i.e., Clay pigeon), that are molded from petroleum pitch and are very toxic to the environment. Other researches have shown that Shotgun could also be a source of anxiety for under-elite and beginner shooters. Consequently, there was a growing demand for smart electronic solutions using tools and devices able to simulate the Shotgun training situations. The aim of this paper could be demystified in three steps: First is to demonstrate a leading validation of an experimental process using B-percept <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">®</sup> Zigbee-based system to simulate and to assess Shotgun sport. Second is to validate the consistency and applicability of using B-percept <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">®</sup> system for measuring visual reaction time in shooting sports training conditions. Third is to value the strategic environmental goals of using wireless simulator systems to reduce contamination caused by waste of Clays.

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