Abstract

ABSTRACT Design research has a long history of active engagement with issues of diversity, equity, and inclusion. Yet, the mainstream adoption and sometimes tokenistic cooptation of design methods, have prompted renewed concerns about a new wave of perhaps unintended neo-colonial practices. Codesign practice tends to be sensitive to these risks, however, when design is driven only by concrete deliverables it often comes at the expense of participants’ distinct identities and exacerbates problematic concepts of homogenising others. Facilitating diversity in how the other is seen, depicted, and engaged remains a challenge. Fostering pluriversality—Escobar’s vision of relational ontology and a world ‘where many worlds fit’—is even harder: it depends on enabling participants as active, autonomous agents as individuals, groups and communities. Empowering the interactions between and across participants requires a conceptual shift in the way we design. In this paper, we present our experiences with tabletop games design workshops to show how creative worldbuilding can trigger emergence and autopoiesis between participants and foster safe spaces where pluriversality is a condition for codesign to happen, rather than a desirable consequence of it.

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