Abstract

This paper presents an innovative visual simulation method for three-dimensional (3D) displays with dense views, with the aim of improving the design of 3D displays. This method includes a custom backward ray tracer that was specifically designed for 3D displays with dense views. This method enables the simulation of 3D displays with dense views based on a subpixel encoding strategy. This model simulates the visualization results that are perceived by the human eye through a wavelength-based sampling strategy. The model not only predicts the influence of crosstalk on the images visualized at diverse perspectives but also determines the optimal viewing range for the display. In addition, the model forecasts the impact of various display design parameters on image quality. The findings suggest that our visual simulation approach has significant potential in predicting the images shown on 3D displays for various parameters and display contents.

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