Abstract

Soldier-based simulators have been attracting increased attention recently, with the aim of making complex military tactics more effective, such that soldiers are able to respond rapidly and logically to battlespace situations and the commander’s decisions in the battlefield. Moreover, body area networks (BANs) can be applied to collect the training data in order to provide greater access to soldiers’ physical actions or postures as they occur in real routine training. Therefore, due to the limited physical space of training facilities, an efficient soldier-based training strategy is proposed that integrates a virtual reality (VR) simulation system with a BAN, which can capture body movements such as walking, running, shooting, and crouching in a virtual environment. The performance evaluation shows that the proposed VR simulation system is able to provide complete and substantial information throughout the training process, including detection, estimation, and monitoring capabilities.

Highlights

  • Since virtual reality (VR) training simulators allow soldiers to be trained with no risk of exposure to real situations, the development of a cost-effective virtual training environment is critical for training infantry squads [1,2,3]

  • With a head-mounted display (HMD), the key feature used in VR technology, soldiers are immersed in a complex task environment that cannot be replicated in any training areas

  • Visual telescopes are positioned in front of the eyes, and the movement of the head is tracked by micro electro mechanical system (MEMS) inertial sensors

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Summary

Introduction

Since virtual reality (VR) training simulators allow soldiers to be trained with no risk of exposure to real situations, the development of a cost-effective virtual training environment is critical for training infantry squads [1,2,3]. This is because if soldiers do not develop and sustain tactical proficiency, they will not be able to react in a quickly evolving battlefield. With a head-mounted display (HMD), the key feature used in VR technology, soldiers are immersed in a complex task environment that cannot be replicated in any training areas. Note that the above systems do not offer any posture or gesture interactions between the soldiers and the virtual environment

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