Abstract

Fire disasters in tall buildings can cause considerable damage to property, injuries to people and death. An effective way to reduce injuries or death during a fire is to improve human evacuation behavior. Many studies have demonstrated that behavioral skills training can effectively help people of different ages to acquire safety skills for emergencies. Based on virtual reality (VR), serious games (SGs) and behavioral skills training (BST), this study proposes a theoretical model of “VR-SG-BST” as a fire safety training method. Older adults in care facilities were selected to evaluate the proposed model because their lack of knowledge on fire safety and the associated potential health problems increase the likelihood that they will become victims of a fire. It is expected that engagement and immersion in the SG can improve the elderly’s learning performance of fire evacuation skills and enhance their interest and sense of fun experienced during fire safety training. The SG could effectively improve the skills of evacuation in an emergency. Hence, this study involved two parallel investigations: 1) comparing fire safety behavior of the elderly between an experimental and a control group, and 2) determining the effects of BST for fire safety by comparing only the experimental group in pre- and post-BST phases. The study adopts in situ training (IST) to evaluate the acquisition of knowledge and skills during the experimental stage. It is concluded that the proposed VR-SG-BST model has potential to serve as an alternate approach to improve the elderly’s behavioral skills during a fire. Moreover, previous computer game experience enhances the elderly’s learning performance and fire safety behavior. The outcomes of the study provide suggestions and guidelines for VR-SG design in the practice of BST.

Full Text
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