Abstract

This paper aims to explore the influence of virtual reality technology interactive rehabilitation training system and PT and OT operation therapy on the exercise function, daily life activity ability (ADL), and the quality of life in patients with a sports injury. In this context, this paper mainly designed three experiments to test the virtual rehabilitation system: two action experiments (experiment 1), two experiments with actions in 3 different positions (experiment 2), and five different actions (experiment 3), and the motion intention recognition rate, average total time, and task completion degree of the three experiments were calculated. The virtual scene and hardware equipment were kept stable, and the human-machine interaction effect was good. The effectiveness of the proposed virtual reality rehabilitation training system is demonstrated from other aspects. The results showed that the average completion time of 5 volunteers was 57.72 seconds, with an average offline accuracy of 89.03%. In experiment 2, the five volunteers averaged 54.98 seconds, with an average offline accuracy of 91.73%. The average recognition accuracy of the training system reached 90%, demonstrating the effectiveness of the virtual reality rehabilitation training system in terms of motor intention recognition rate, average total use time, and task completion.

Highlights

  • Virtual reality is interchangeable, which makes people have a complete sense of immersion

  • E researchers designed various virtual display simulators to simulate the action of drug molecules and biochemistry and observe the simulation results. is technique provides new methods for testing drug properties that can significantly accelerate the development of drugs to treat various diseases

  • Virtual reality rehabilitation technology in the medical field is applying virtual reality games to bring patients into the virtual reality game environment, simulating specific scenes, and adding force feedback and visual feedback technologies. is technology allows the patient to get immersive comfort in the rehabilitation training and avoids the dullness caused by repeated training. e application of virtual reality technology in the medical field is still in its infancy, but it has already had a significant impact on the medical field

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Summary

Yang Han

College of Humanities and Art, Henan Quality Polytechnic University, Pingdingshan, Henan 467000, China. Is paper aims to explore the influence of virtual reality technology interactive rehabilitation training system and PT and OT operation therapy on the exercise function, daily life activity ability (ADL), and the quality of life in patients with a sports injury. In this context, this paper mainly designed three experiments to test the virtual rehabilitation system: two action experiments (experiment 1), two experiments with actions in 3 different positions (experiment 2), and five different actions (experiment 3), and the motion intention recognition rate, average total time, and task completion degree of the three experiments were calculated. In experiment 2, the five volunteers averaged 54.98 seconds, with an average offline accuracy of 91.73%. e average recognition accuracy of the training system reached 90%, demonstrating the effectiveness of the virtual reality rehabilitation training system in terms of motor intention recognition rate, average total use time, and task completion

Introduction
Research Methods
Experimental Method
Mean value
Findings
Mean value Adduction of wrist CARPAL abduction
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