Abstract

MPEG-4 supports object-level video coding. It is a challenge to design an optimal bit allocation strategy which considers not only how to distribute bits among multiple video objects (MVO's) but also how to achieve optimization between the texture and shape information. In this paper, we present a uniform framework for optimal multiple video object bit allocation in MPEG-4. We combine the rate-distortion (R-D) models for the texture and shape information of arbitrarily shaped video objects to develop the joint texture-shape rate-distortion models. The dynamic programming (DP) technique is applied to optimize the bit allocation for the multiple video objects. The simulation results demonstrate that the proposed joint texture-shape optimization algorithm outperforms the MPEG-4 verification model on the decoded picture quality.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.