Abstract

Texture synthesis is the field of computer graphics and related basic core issues. Studies have shown that the MRF model-based two-dimensional image texture synthesis algorithm, the synthesis results are directly affected by the magnitude of the impact of random images; that is consistent with a high degree of MRF model is better than other texture synthesis texture. The same time, the quality of synthetic images and synthesis algorithms is proportional to time-consuming. In this paper, the synthesis of the texture image decomposition strategy is introduced and the concept of multi-resolution atlas. It can be used to guide the texture partition, to improve the quality of texture synthesis. Experiments show that the proposed algorithm is effective.

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