Abstract

ue for the simulation of soft and flexible objects such as textileIn this paper, we propose a texture simulation techniqproducts. This grid acts as the intermediate space between planar space and texture space. Since users can interactivelybuild and modify the texture grid, the target object can be simulated flexibly. Compared with the traditional texturesimulation techniques for polygonal models, the technique dramatically reduces the computation and storage insimulation process, as it is image based. Another advantage of the technique is the simply of using especially foramateur users in comparison with the transitional techniques using polygonal models. In our implementation, user mayneed to adjust the texture grid locally to simulate the special effect such as wrinkles on the clothes. And thecolor-blending process used in this work was considered to be adequate in simulating realistic and pleasing effect for thetextile.

Highlights

  • Texture simulation is a technique commonly used in computer graphics to enhance the realistic effects of computer-synthesized images

  • It generally focuses on building a map from a 2D image to the surface of a 3D model so that each point on the surface is associated with a corresponding pixel in the texture space

  • A possible solution to this problem is to use an intermediate surface with simple shape that can be efficiently mapped to the texture space, and find a map from the surface of a 3D model

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Summary

Introduction

Texture simulation is a technique commonly used in computer graphics to enhance the realistic effects of computer-synthesized images. A possible solution to this problem is to use an intermediate surface with simple shape that can be efficiently mapped to the texture space, and find a map from the surface of a 3D model These algorithms often result in high distortion due to the non-linearity of the texture map. The potential use of those texture simulation techniques has been greatly limited They cannot be accomplished in internet based applications due to the huge amount of data involved when dealing with 3D models. An image-based technique was presented in 2000 (Blinn, J.F., 1976, pp.542–547.), which used a concept of texture area to accomplish texture simulation It eliminated the drawbacks caused by 3D models, but it will encounter difficulty when simulating slight texture changes. As the 3D model is no longer needed and the computation is very effective, the proposed technique can be adopted by both internet-based and stand-alone applications for visualization and exhibition of textile products

Overview and the preprocessing work
Preprocessing
Parameterization
Generation of the virtual texture grids
Interactive adjustment
Texture simulation
Simulation examples
Conclusion
Full Text
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