Abstract

With the advent of E-Learning (Electronic Learning) and M-Learning (Mobile Learning), many educational software or tools have been developed, a major part of which are game-based applications. Even though, most of which are freely available on the web, there are only few intuitions make practical and effective use of these learning applications. Because these applications utilises various elements of multimedia such as audio, video, image and animation, they help visualise the learning materials and hence have higher span of at attention. To investigate the effect of web and game based E-Learning and M-Learning, an experiment was conducted amongst the students of three different schools in Pakistan and the results were analysed. The results of our research reveal that utilisation of such web and game based learning tools are much more effective compared to the traditional teaching methods without applying any ICT (Information and Communication Technology) tools.

Highlights

  • The 21st century has observed the emergence of new broadcast media

  • The time of 21st century is make such type of changing and students are more attractive with digital media and new technologies, in education mentors are taking help with new technology which attract every student for understanding better education

  • Hercules [1], through his research, advocated that digital game based learning is better than general education objectives, during the implementation of based learning and teaching students gives more attention to it and it is observed student’s results are good as compare to general www.aetic.theiaer.org teaching methods

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Summary

A Technique to Measure Students’ Mental Approach using Web and Game

Received: 15th May 2018; Accepted: 10th June 2018; Published: 1st July 2018 Abstract: With the advent of E-Learning (Electronic Learning) and M-Learning (Mobile Learning), many educational software or tools have been developed, a major part of which are game-based applications. Most of which are freely available on the web, there are only few intuitions make practical and effective use of these learning applications. Because these applications utilises various elements of multimedia such as audio, video, image and animation, they help visualise the learning materials and have higher span of at attention. To investigate the effect of web and game based E-Learning and M-Learning, an experiment was conducted amongst the students of three different schools in Pakistan and the results were analysed. The results of our research reveal that utilisation of such web and game based learning tools are much more effective compared to the traditional teaching methods without applying any ICT (Information and Communication Technology) tools

Introduction
Game Based Learning
Architecture of Kids E-Zone
Results
Conclusions
Full Text
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