Abstract

The MPEG-4 visual standard is the first international standard that allows the transmission of arbitrarily shaped video objects and provides technologies to view, access, and manipulate objects rather than pixels. It addresses the encoding of video objects by shape coding, motion estimation, and texture coding for interactivity, high compression, and scalability. Current binary shape-coding techniques can be classified into two categories: bitmap based and contour based. O'Connell (1997) proposed an object-adaptive vertex-based shape-coding method to improve the efficiency of shape coding. This method encodes the relative locations of a video object's vertices by adapting the representation to the dynamic range of the relative locations and by exploiting an octant-based representation for each relative location. We propose an extension of O'Connell's method. Two relative locations of a video object's vertices are grouped and the x pairs and y pairs of the locations are encoded, respectively. Simulation results demonstrate that our method outperforms O'Connell's method. © 2001 John Wiley & Sons, Inc. Int J Imaging Syst Technol, 11, 277–282, 2000

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