Abstract
The degradation of player performance in network games with latency is well documented. However, quantifying the effects of latency on player individual actions is an unmet challenge. Under constrained bitrate conditions, player actions delayed on the client add additional latency, so network game developers need tools to help prioritize the sending of player actions. This paper presents a taxonomy for player actions with latency in network games, where player actions are defined by their precision, deadline & impact. The effects of latency along each dimension of the taxonomy are analyzed through extensive experiments with a custom 2d game. Efficacy of the taxonomy in game development is illustrated by experiments that show improved player performance when prioritizing player actions based on their expected impact derived from the taxonomy dimensions.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.